"A Brief History of Rome" is a game for people who enjoy turn-based
strategy games with a historical twist. If you enjoy the game, please rate it
and leave a comment. Thanks for your support and encouragement.
Questions? Problems? Bugs?
E-mail:
support.android@micabyte.com
Official Game Site:
http://www.micabyte.com/games/impmini/
Official Game Forums:
http://www.micabyte.com/forums/
Future plans
The next major update will include an achievement system for the game.
If you have suggestions for achievements to add to the game, you are
welcome to visit the forums
with your suggestions.
Version History
Version 1.2.2
- Localization: Simplified Chinese and Traditional Chinese, courtesy of http://goapk.com.
- Fixed a bug where the balance was displayed incorrectly after unit purchases.
- A minor fix to prevent a force close that could occur if player exited the game too quickly.
Version 1.2.1
- Fixed a scaling problem on the game map for high density screens.
- Minor fix to prevent a force-close on resumes.
- Added Mobclix ad module to game (permission ACCESS_NETWORK_STATE supports that module).
Version 1.2.0
- On-line scoring system (using Scoreloop) has been added.
- Gameplay: There are now two gameplay modes - random and historical.
- Gameplay: Scoring system revamped. Old scores will be invalidated -
sorry.
- Interface: Game now supports rotating of the screen. Note that the
interface is generally not adapted to landscape mode, but it's there if
you want to use it.
- Significant rebuild of the code base to try and eliminate a persistent
FC error. The game should now be much more stable.
- Removed remote exception-tracking as Google now supports this natively.
- Added READ_PHONE_STATE permission required by Scoreloop (to ID your profile).
- Removed ACCESS_COARSE_LOCATION permission.
Version 1.1.0
- Gameplay: You can now move the Roman capital under the right circumstances.
- Game hints has been replaced with an on-line FAQ. I will update this with the
latest questions and game information as required.
- Interface: Game now runs in full screen mode without status bar. This increases
the screen space for the map, especially on medium screens.
- Interface: Changed the high score view and increased the number of entries to 25.
- Interface: Tweaked the map scroll algorithm. It should now feel more natural.
- Interface: Tweaked the buttons to scale properly for large screens.
- Fix: Presentation of scores on very easy and insane did not show the
modified score.
- A couple of minor tweaks to fix issues that could potentially cause FCs.
Version 1.0.9
- New version of the admob library (earlier upgrade caused FCs).
- Minor tweak of the graphics code to avoid rare exception error.
- Added More Games button. Check out "Pirates and Traders".
Version 1.0.8
- Added two new difficulty levels to the game: Very Easy and Insane.
- Added additional game help and illustrations.
- Minor interface tweak: back button no longer exits the game.
- Lots of minor tweaks to reduce the VM footprint of the game even further.
- Fixed a very rare bug that could cause a force close in the attack view.
- Upgraded the admob library (ads).
- Added Flurry analytics library (diagnostics).
Version 1.0.7
- Fixed a minor bug that could cause a force close in rare circumstances.
- Fixed a minor view layout bug.
Version 1.0.6
- Another bug that could cause force close found and fixed.
Version 1.0.5
- Found and fixed another bug that could cause a force close in rare
cases.
Version 1.0.4
- Fixed a bug where a pause during turn execution would cause the game to
force close.
- Reduced size of the map slightly. This should hopefully reduce the number
of force closures caused by some phones running out of memory.
Version 1.0.3
- High score record (Hall of Emperors) implemented.
- More changes to the user interface.
- Fixed a bug in the AI. The AI should now attack undefended provinces correctly.
- Fixed a bug where isolated provinces that were reported as rebels stayed Roman.
- Fixed a bug where Roman rebels could cause a rebel uprising in Rome. Roman rebels are now never active.
- Fixed a bug that caused a force close in some situations if the player empire was wiped out.
- Fixed memory leak that was causing occasional force close on view switching.
- Cleaned up game images to reduce the size of the game.
- Improved map drawing algorithm to speed it up significantly.
- Changed and significantly extended the help system in-game.
- Added coarse location permissions. This improves ad support and prepares for
localized on-line high score tables.
Version 1.0.2
- Enhanced map image based on NASA Blue Marble.
- Improved the user interface.
- Added a Status view to provide a score overview during the game.
- Added in-game help text to the game.
- Fixed a bug where kills were being reported as losses and vice versa in the end game view.
- Added an automatic error report feature to the game.
Version 1.0.1
- Fixed a bug that prevented games from being saved correctly.
- Improved stability when switching out of the game.
Version 1.0.0
- First version released on Android market.
Credits
Background image of earth used for the game map is based on the
NASA Blue Marble images. Other graphics are modified versions of
Public Domain images.
Design and Development:
MicaByte Systems
Chinese translation by http://goapk.com
Copyright 2010 MicaByte Systems
http://www.micabyte.com